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                    An Aspie Life

'Autism cannot be seen, it cannot be heard, and it cannot be experienced by people unless you have it. You cannot describe autism because it is so complex, and how do you explain your life if you don’t know what ‘real’ life is like? So how can the public’s opinion on autism change? By allowing people to experience what it is like to be an Aspie (Asperger’s) through a game. “An Aspie Life” brings to life the hard and commonly misunderstood world of autism. By having players play out the life of an autistic person, their actions in the game will have to adapt to how an autistic person sees the world in an ordinary everyday life. The game is hopefully going to change the public perception or at least make people realise, what autism “really” is'.   

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Greenlit on Steam and winner of multiple awards, working with Brisbane based EnderLost Studios has been an amazing experience. When given the brief and reading that the soundtrack needs to take influence from 80s-90s electronic music, I couldn't wait to get involved. Taken inspiration from films such as 'Blade Runner' and bands such as 'Boards of Canada' the aim was to create music that not only stylistically worked but was completely unique in its own right. 

 

To play the game for free head on over to steam or to find out more hit up EnderLost Studios website: https://mebradhen.github.io/index.html

 

Check out some excerpts of the soundtrack below! 

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Siam Twinstick

'Siam Twins is is a TwinStick-Shooter that can be played by up to 2 players cooperatively on one PC, or as Singleplayer. The art style used, is minimalistic in a vector-style with a resolution of 1080p. The main goal of each level is to turn off all the enemys and collect as many weapon-points as you can and to upgrade your weapons regularly. It is all about fast reaction and to keep calm, because there are many enemys spawning at once, a bit like the Bullethell-Games'.

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Working with Tobias Gartner through his company “Matchup-Gamedesign” was a fulfilling and rewarding experience. Given the brief it was clear he wanted the soundtrack to take influence from Liquid DnB and other electronic genres but still gave me room to put my own twist on things! Writing in this style and focusing more on strong grooves and less melody allowed me to compose in areas that I wouldn't normally venture into. This therefore allowed each finished track to help me grow and develop my own skills, technique and ideas that I otherwise would never do!

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To find out more about Siam Twins visit Tobias site here: http://www.matchup-gamedesign.com

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